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\ Vector4int32 A Vector4 that packs its fields into int32s.
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static Vector4int32 | truncate (const class Vector4 &v) |
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G3D::int32 | w |
G3D::int32 | x |
G3D::int32 | y |
G3D::int32 | z |
\ Vector4int32 A Vector4 that packs its fields into int32s.
Corresponds to OpenGL's ivec4
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G3D::Vector4int32::Vector4int32 | ( | const Any & | any | ) |
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Rounds to the nearest int.
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Referenced by HashTrait< G3D::Vector4int32 >::hashCode().
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Integer division.
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Integer division.
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Any G3D::Vector4int32::toAny | ( | ) | const |
String G3D::Vector4int32::toString | ( | ) | const |
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Vector2int32 G3D::Vector4int32::xx | ( | ) | const |
Vector2int32 G3D::Vector4int32::xy | ( | ) | const |
Vector2int32 G3D::Vector4int32::xz | ( | ) | const |
Vector2int32 G3D::Vector4int32::yx | ( | ) | const |
Vector2int32 G3D::Vector4int32::yy | ( | ) | const |
Vector2int32 G3D::Vector4int32::yz | ( | ) | const |
Vector2int32 G3D::Vector4int32::zx | ( | ) | const |
Vector2int32 G3D::Vector4int32::zy | ( | ) | const |
Vector2int32 G3D::Vector4int32::zz | ( | ) | const |
G3D::int32 G3D::Vector4int32::w |
Referenced by max(), min(), operator!=(), operator*(), operator*=(), operator+(), operator+=(), operator-(), operator-=(), operator/(), operator<<(), operator==(), and operator>>().
G3D::int32 G3D::Vector4int32::x |
Referenced by max(), min(), operator!=(), operator*(), operator*=(), operator+(), operator+=(), operator-(), operator-=(), operator/(), operator<<(), operator==(), and operator>>().
G3D::int32 G3D::Vector4int32::y |
Referenced by max(), min(), operator!=(), operator*(), operator*=(), operator+(), operator+=(), operator-(), operator-=(), operator/(), operator<<(), operator==(), and operator>>().
G3D::int32 G3D::Vector4int32::z |
Referenced by max(), min(), operator!=(), operator*(), operator*=(), operator+(), operator+=(), operator-(), operator-=(), operator/(), operator<<(), operator==(), and operator>>().