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Public Member Functions | |
Vector4uint8 (const Vector4 &source) | |
Clamps to 255 when converting, it is assumed you've already multiplied by 255. More... | |
Vector4uint8 () | |
G3D::uint8 & | operator[] (int i) |
const G3D::uint8 & | operator[] (int i) const |
Public Attributes | |
G3D::uint8 | w |
G3D::uint8 | x |
G3D::uint8 | y |
G3D::uint8 | z |
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explicit |
Clamps to 255 when converting, it is assumed you've already multiplied by 255.
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inline |
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inline |
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inline |
G3D::uint8 G3D::Vector4uint8::w |
G3D::uint8 G3D::Vector4uint8::x |
G3D::uint8 G3D::Vector4uint8::y |
G3D::uint8 G3D::Vector4uint8::z |