| Support Forum G3D Web Page |
Public Member Functions | |
| Vector4uint8 (const Vector4 &source) | |
| Clamps to 255 when converting, it is assumed you've already multiplied by 255. More... | |
| Vector4uint8 () | |
| G3D::uint8 & | operator[] (int i) |
| const G3D::uint8 & | operator[] (int i) const |
Public Attributes | |
| G3D::uint8 | w |
| G3D::uint8 | x |
| G3D::uint8 | y |
| G3D::uint8 | z |
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explicit |
Clamps to 255 when converting, it is assumed you've already multiplied by 255.
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inline |
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inline |
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inline |
| G3D::uint8 G3D::Vector4uint8::w |
| G3D::uint8 G3D::Vector4uint8::x |
| G3D::uint8 G3D::Vector4uint8::y |
| G3D::uint8 G3D::Vector4uint8::z |
1.8.15