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glsl::AmbientOcclusion_packBilateralKey_glsl Class Reference

Shader program. More...

Public Member Functions

vec4 packBilateralKey (in float csZ, in vec3 normal, in float nearZ, in float farZ)
 
void unpackBilateralKey (vec4 key, in float nearZ, in float farZ, out float zKey, out vec3 normal)
 

Detailed Description

Shader program.

Member Function Documentation

◆ packBilateralKey()

vec4 glsl::AmbientOcclusion_packBilateralKey_glsl::packBilateralKey ( in float  csZ,
in vec3  normal,
in float  nearZ,
in float  farZ 
)
inline

◆ unpackBilateralKey()

void glsl::AmbientOcclusion_packBilateralKey_glsl::unpackBilateralKey ( vec4  key,
in float  nearZ,
in float  farZ,
out float  zKey,
out vec3  normal 
)
inline

documentation generated on Wed Nov 24 2021 08:02:03 using doxygen 1.8.15