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Shader program. More...
Public Member Functions | |
| void | main () |
| uniform_GBuffer (gbuffer_) | |
Public Attributes | |
| uniform Camera | camera |
| uniform DDGIVolume | ddgiVolumeArray [NUM_DDGIVOLUMES] |
| uniform float | nearPlaneZ |
| uniform sampler2D | rayDirections |
| uniform sampler2D | rayOrigins |
| uniform vec2 | screenRes |
| uniform mat4x3 | worldToCamera |
Shader program.
|
inline |
| glsl::DefaultRenderer_SSRT_pix::uniform_GBuffer | ( | gbuffer_ | ) |
| uniform Camera glsl::DefaultRenderer_SSRT_pix::camera |
| uniform DDGIVolume glsl::DefaultRenderer_SSRT_pix::ddgiVolumeArray[NUM_DDGIVOLUMES] |
| uniform float glsl::DefaultRenderer_SSRT_pix::nearPlaneZ |
| uniform sampler2D glsl::DefaultRenderer_SSRT_pix::rayDirections |
| uniform sampler2D glsl::DefaultRenderer_SSRT_pix::rayOrigins |
| uniform vec2 glsl::DefaultRenderer_SSRT_pix::screenRes |
| uniform mat4x3 glsl::DefaultRenderer_SSRT_pix::worldToCamera |
1.8.15