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Shader program. More...
Public Member Functions | |
void | main () |
uniform_GBuffer (gbuffer_) | |
Public Attributes | |
uniform Camera | camera |
uniform DDGIVolume | ddgiVolumeArray [NUM_DDGIVOLUMES] |
uniform float | nearPlaneZ |
uniform sampler2D | rayDirections |
uniform sampler2D | rayOrigins |
uniform vec2 | screenRes |
uniform mat4x3 | worldToCamera |
Shader program.
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inline |
glsl::DefaultRenderer_SSRT_pix::uniform_GBuffer | ( | gbuffer_ | ) |
uniform Camera glsl::DefaultRenderer_SSRT_pix::camera |
uniform DDGIVolume glsl::DefaultRenderer_SSRT_pix::ddgiVolumeArray[NUM_DDGIVOLUMES] |
uniform float glsl::DefaultRenderer_SSRT_pix::nearPlaneZ |
uniform sampler2D glsl::DefaultRenderer_SSRT_pix::rayDirections |
uniform sampler2D glsl::DefaultRenderer_SSRT_pix::rayOrigins |
uniform vec2 glsl::DefaultRenderer_SSRT_pix::screenRes |
uniform mat4x3 glsl::DefaultRenderer_SSRT_pix::worldToCamera |