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Shader program. More...
Public Member Functions | |
Radiance3 | computeScatteredIndirect (ivec2 C, UniversalMaterialSample surfel, Vector3 w_o, float AO) |
void | main () |
uniform_GBuffer (gbuffer_) | |
Public Attributes | |
uniform vec3 | cameraPos |
uniform float | energyPreservation |
uniform sampler2D | glossyIndirectBuffer |
out Color3 | result |
Shader program.
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inline |
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inline |
glsl::DefaultRenderer_deferredShade_pix::uniform_GBuffer | ( | gbuffer_ | ) |
uniform vec3 glsl::DefaultRenderer_deferredShade_pix::cameraPos |
uniform float glsl::DefaultRenderer_deferredShade_pix::energyPreservation |
uniform sampler2D glsl::DefaultRenderer_deferredShade_pix::glossyIndirectBuffer |
out Color3 glsl::DefaultRenderer_deferredShade_pix::result |