| Support Forum G3D Web Page |
Shader program. More...
Public Member Functions | |
| Radiance3 | computeScatteredIndirect (ivec2 C, UniversalMaterialSample surfel, Vector3 w_o, float AO) |
| void | main () |
| uniform_GBuffer (gbuffer_) | |
Public Attributes | |
| uniform vec3 | cameraPos |
| uniform float | energyPreservation |
| uniform sampler2D | glossyIndirectBuffer |
| out Color3 | result |
Shader program.
|
inline |
|
inline |
| glsl::DefaultRenderer_deferredShade_pix::uniform_GBuffer | ( | gbuffer_ | ) |
| uniform vec3 glsl::DefaultRenderer_deferredShade_pix::cameraPos |
| uniform float glsl::DefaultRenderer_deferredShade_pix::energyPreservation |
| uniform sampler2D glsl::DefaultRenderer_deferredShade_pix::glossyIndirectBuffer |
| out Color3 glsl::DefaultRenderer_deferredShade_pix::result |
1.8.15