Support Forum       G3D Web Page     
Public Member Functions | Public Attributes | List of all members
glsl::DefaultRenderer_deferredShade_pix Class Reference

Shader program. More...

Public Member Functions

Radiance3 computeScatteredIndirect (ivec2 C, UniversalMaterialSample surfel, Vector3 w_o, float AO)
 
void main ()
 
 uniform_GBuffer (gbuffer_)
 

Public Attributes

uniform vec3 cameraPos
 
uniform float energyPreservation
 
uniform sampler2D glossyIndirectBuffer
 
out Color3 result
 

Detailed Description

Shader program.

Member Function Documentation

◆ computeScatteredIndirect()

Radiance3 glsl::DefaultRenderer_deferredShade_pix::computeScatteredIndirect ( ivec2  C,
UniversalMaterialSample  surfel,
Vector3  w_o,
float  AO 
)
inline

◆ main()

void glsl::DefaultRenderer_deferredShade_pix::main ( void  )
inline

◆ uniform_GBuffer()

glsl::DefaultRenderer_deferredShade_pix::uniform_GBuffer ( gbuffer_  )

Member Data Documentation

◆ cameraPos

uniform vec3 glsl::DefaultRenderer_deferredShade_pix::cameraPos

◆ energyPreservation

uniform float glsl::DefaultRenderer_deferredShade_pix::energyPreservation

◆ glossyIndirectBuffer

uniform sampler2D glsl::DefaultRenderer_deferredShade_pix::glossyIndirectBuffer

◆ result

out Color3 glsl::DefaultRenderer_deferredShade_pix::result

documentation generated on Wed Nov 24 2021 08:02:03 using doxygen 1.8.15