From: McGuire and Mara, A Phenomenological Scattering Model for Order-Independent Transparency, Proceedings of the ACM Symposium on Interactive 3D Graphics and Games (I3D), Feburary 28, 2016 http://graphics.cs.williams.edu/papers/TransparencyI3D16/
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From: McGuire and Mara, A Phenomenological Scattering Model for Order-Independent Transparency, Proceedings of the ACM Symposium on Interactive 3D Graphics and Games (I3D), Feburary 28, 2016 http://graphics.cs.williams.edu/papers/TransparencyI3D16/
◆ main()
void glsl::DefaultRenderer_downsampleNormal_pix::main |
( |
void |
| ) |
|
|
inline |
◆ csHighResNormalTexture
uniform Texture2D glsl::DefaultRenderer_downsampleNormal_pix::csHighResNormalTexture |
◆ csOctLowResNormal
out Point2 glsl::DefaultRenderer_downsampleNormal_pix::csOctLowResNormal |
◆ lowResDownsampleFactor
uniform int glsl::DefaultRenderer_downsampleNormal_pix::lowResDownsampleFactor |