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Shader program. More...
Public Member Functions | |
void | main () |
uniform_GBuffer (gbuffer_) | |
Public Attributes | |
uniform sampler2D | blurredReflections |
out Radiance3 | glossy |
uniform int | mipLimit |
uniform sampler2D | reflectedPosition |
uniform vec2 | reflectedPositionScale |
Shader program.
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inline |
glsl::DefaultRenderer_gatherGlossy_pix::uniform_GBuffer | ( | gbuffer_ | ) |
uniform sampler2D glsl::DefaultRenderer_gatherGlossy_pix::blurredReflections |
out Radiance3 glsl::DefaultRenderer_gatherGlossy_pix::glossy |
uniform int glsl::DefaultRenderer_gatherGlossy_pix::mipLimit |
uniform sampler2D glsl::DefaultRenderer_gatherGlossy_pix::reflectedPosition |
uniform vec2 glsl::DefaultRenderer_gatherGlossy_pix::reflectedPositionScale |