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Shader program. More...
Public Member Functions | |
| void | main () |
| uniform_GBuffer (gbuffer_) | |
Public Attributes | |
| uniform sampler2D | blurredReflections |
| out Radiance3 | glossy |
| uniform int | mipLimit |
| uniform sampler2D | reflectedPosition |
| uniform vec2 | reflectedPositionScale |
Shader program.
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inline |
| glsl::DefaultRenderer_gatherGlossy_pix::uniform_GBuffer | ( | gbuffer_ | ) |
| uniform sampler2D glsl::DefaultRenderer_gatherGlossy_pix::blurredReflections |
| out Radiance3 glsl::DefaultRenderer_gatherGlossy_pix::glossy |
| uniform int glsl::DefaultRenderer_gatherGlossy_pix::mipLimit |
| uniform sampler2D glsl::DefaultRenderer_gatherGlossy_pix::reflectedPosition |
| uniform vec2 glsl::DefaultRenderer_gatherGlossy_pix::reflectedPositionScale |
1.8.15