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glsl::DefaultRenderer_generateMirrorRays_glc Class Reference

Shader program. More...

Public Member Functions

 layout (local_size_x=16, local_size_y=16, local_size_z=1) in
 
 layout (rgba32f) uniform image2D rayOriginImage
 
 layout (rgba32f) uniform image2D rayDirectionImage
 
void main ()
 
 uniform_GBuffer (gbuffer_)
 

Public Attributes

uniform int numRays
 
uniform int2 scale
 

Detailed Description

Shader program.

Member Function Documentation

◆ layout() [1/3]

glsl::DefaultRenderer_generateMirrorRays_glc::layout ( local_size_x  = 16,
local_size_y  = 16,
local_size_z  = 1 
)

◆ layout() [2/3]

glsl::DefaultRenderer_generateMirrorRays_glc::layout ( rgba32f  )

◆ layout() [3/3]

glsl::DefaultRenderer_generateMirrorRays_glc::layout ( rgba32f  )

◆ main()

void glsl::DefaultRenderer_generateMirrorRays_glc::main ( void  )
inline

◆ uniform_GBuffer()

glsl::DefaultRenderer_generateMirrorRays_glc::uniform_GBuffer ( gbuffer_  )

Member Data Documentation

◆ numRays

uniform int glsl::DefaultRenderer_generateMirrorRays_glc::numRays

◆ scale

uniform int2 glsl::DefaultRenderer_generateMirrorRays_glc::scale

documentation generated on Wed Nov 24 2021 08:02:03 using doxygen 1.8.15