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Shader program. More...
Public Member Functions | |
layout (local_size_x=16, local_size_y=16, local_size_z=1) in | |
layout (rgba32f) uniform image2D rayOriginImage | |
layout (rgba32f) uniform image2D rayDirectionImage | |
void | main () |
uniform_GBuffer (gbuffer_) | |
Public Attributes | |
uniform int | numRays |
uniform int2 | scale |
Shader program.
glsl::DefaultRenderer_generateMirrorRays_glc::layout | ( | local_size_x | = 16 , |
local_size_y | = 16 , |
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local_size_z | = 1 |
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) |
glsl::DefaultRenderer_generateMirrorRays_glc::layout | ( | rgba32f | ) |
glsl::DefaultRenderer_generateMirrorRays_glc::layout | ( | rgba32f | ) |
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inline |
glsl::DefaultRenderer_generateMirrorRays_glc::uniform_GBuffer | ( | gbuffer_ | ) |
uniform int glsl::DefaultRenderer_generateMirrorRays_glc::numRays |
uniform int2 glsl::DefaultRenderer_generateMirrorRays_glc::scale |