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Shader program. More...
Public Member Functions | |
| layout (local_size_x=16, local_size_y=16, local_size_z=1) in | |
| layout (rgba32f) uniform image2D rayOriginImage | |
| layout (rgba32f) uniform image2D rayDirectionImage | |
| void | main () |
| uniform_GBuffer (gbuffer_) | |
Public Attributes | |
| uniform int | numRays |
| uniform int2 | scale |
Shader program.
| glsl::DefaultRenderer_generateMirrorRays_glc::layout | ( | local_size_x | = 16, |
| local_size_y | = 16, |
||
| local_size_z | = 1 |
||
| ) |
| glsl::DefaultRenderer_generateMirrorRays_glc::layout | ( | rgba32f | ) |
| glsl::DefaultRenderer_generateMirrorRays_glc::layout | ( | rgba32f | ) |
|
inline |
| glsl::DefaultRenderer_generateMirrorRays_glc::uniform_GBuffer | ( | gbuffer_ | ) |
| uniform int glsl::DefaultRenderer_generateMirrorRays_glc::numRays |
| uniform int2 glsl::DefaultRenderer_generateMirrorRays_glc::scale |
1.8.15