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Shader program. More...
Public Member Functions | |
vec3 | desertGradient (float t) |
vec3 | fireGradient (float t) |
void | main () |
vec3 | neonGradient (float t) |
vec3 | probeCoordVisualizationColor (ivec3 coord) |
vec3 | probeVisualizationColor (float relativeProbeIndex) |
uniform_GBuffer (gbuffer_) | |
Public Attributes | |
out Color3 | E_glossyIndirect |
out Color3 | E_lambertianIndirect |
uniform sampler2D | incidentIrradianceTexture |
uniform float | raysPerPixel |
Shader program.
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glsl::DefaultRenderer_pathTracedIndirect_pix::uniform_GBuffer | ( | gbuffer_ | ) |
out Color3 glsl::DefaultRenderer_pathTracedIndirect_pix::E_glossyIndirect |
out Color3 glsl::DefaultRenderer_pathTracedIndirect_pix::E_lambertianIndirect |
uniform sampler2D glsl::DefaultRenderer_pathTracedIndirect_pix::incidentIrradianceTexture |
uniform float glsl::DefaultRenderer_pathTracedIndirect_pix::raysPerPixel |