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glsl::DepthOfField_composite_pix Class Reference

Shader program. More...

Public Member Functions

void main ()
 
float square (float x)
 

Public Attributes

uniform sampler2D blurBuffer
 
const float2 cocReadScaleBias = vec2(2.0, -1.0)
 
uniform float farRadiusRescale
 
uniform sampler2D nearBuffer
 
uniform sampler2D packedBuffer
 
uniform float2 packedBufferInvSize
 

Detailed Description

Shader program.

Member Function Documentation

◆ main()

void glsl::DepthOfField_composite_pix::main ( void  )
inline

◆ square()

float glsl::DepthOfField_composite_pix::square ( float  x)
inline

Member Data Documentation

◆ blurBuffer

uniform sampler2D glsl::DepthOfField_composite_pix::blurBuffer

◆ cocReadScaleBias

const float2 glsl::DepthOfField_composite_pix::cocReadScaleBias = vec2(2.0, -1.0)

◆ farRadiusRescale

uniform float glsl::DepthOfField_composite_pix::farRadiusRescale

◆ nearBuffer

uniform sampler2D glsl::DepthOfField_composite_pix::nearBuffer

◆ packedBuffer

uniform sampler2D glsl::DepthOfField_composite_pix::packedBuffer

◆ packedBufferInvSize

uniform float2 glsl::DepthOfField_composite_pix::packedBufferInvSize

documentation generated on Wed Nov 24 2021 08:02:03 using doxygen 1.8.15