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Shader program. More...
Public Member Functions | |
void | main () |
float | square (float x) |
Public Attributes | |
uniform sampler2D | blurBuffer |
const float2 | cocReadScaleBias = vec2(2.0, -1.0) |
uniform float | farRadiusRescale |
uniform sampler2D | nearBuffer |
uniform sampler2D | packedBuffer |
uniform float2 | packedBufferInvSize |
Shader program.
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inline |
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inline |
uniform sampler2D glsl::DepthOfField_composite_pix::blurBuffer |
const float2 glsl::DepthOfField_composite_pix::cocReadScaleBias = vec2(2.0, -1.0) |
uniform float glsl::DepthOfField_composite_pix::farRadiusRescale |
uniform sampler2D glsl::DepthOfField_composite_pix::nearBuffer |
uniform sampler2D glsl::DepthOfField_composite_pix::packedBuffer |
uniform float2 glsl::DepthOfField_composite_pix::packedBufferInvSize |