| Support Forum G3D Web Page |
Shader program. More...
Public Member Functions | |
| void | main () |
| float | square (float x) |
Public Attributes | |
| uniform sampler2D | blurBuffer |
| const float2 | cocReadScaleBias = vec2(2.0, -1.0) |
| uniform float | farRadiusRescale |
| uniform sampler2D | nearBuffer |
| uniform sampler2D | packedBuffer |
| uniform float2 | packedBufferInvSize |
Shader program.
|
inline |
|
inline |
| uniform sampler2D glsl::DepthOfField_composite_pix::blurBuffer |
| const float2 glsl::DepthOfField_composite_pix::cocReadScaleBias = vec2(2.0, -1.0) |
| uniform float glsl::DepthOfField_composite_pix::farRadiusRescale |
| uniform sampler2D glsl::DepthOfField_composite_pix::nearBuffer |
| uniform sampler2D glsl::DepthOfField_composite_pix::packedBuffer |
| uniform float2 glsl::DepthOfField_composite_pix::packedBufferInvSize |
1.8.15