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This is the bloom input.
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Public Member Functions | |
| void | main () |
| uniform_Texture (sampler2D, sourceTexture_) | |
Public Attributes | |
| in vec2 | g3d_TexCoord |
| uniform int2 | guardBandSize |
| out vec3 | result |
| uniform float | sensitivity |
| uniform sampler2D | toneCurve |
| uniform int | yOffset |
| uniform int | ySign |
This is the bloom input.
It is not used if there is no bloom.
|
inline |
| glsl::Film_bloomExpose_pix::uniform_Texture | ( | sampler2D | , |
| sourceTexture_ | |||
| ) |
| in vec2 glsl::Film_bloomExpose_pix::g3d_TexCoord |
| uniform int2 glsl::Film_bloomExpose_pix::guardBandSize |
| out vec3 glsl::Film_bloomExpose_pix::result |
| uniform float glsl::Film_bloomExpose_pix::sensitivity |
| uniform sampler2D glsl::Film_bloomExpose_pix::toneCurve |
| uniform int glsl::Film_bloomExpose_pix::yOffset |
| uniform int glsl::Film_bloomExpose_pix::ySign |
1.8.15