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This is the bloom input.
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Public Member Functions | |
void | main () |
uniform_Texture (sampler2D, sourceTexture_) | |
Public Attributes | |
in vec2 | g3d_TexCoord |
uniform int2 | guardBandSize |
out vec3 | result |
uniform float | sensitivity |
uniform sampler2D | toneCurve |
uniform int | yOffset |
uniform int | ySign |
This is the bloom input.
It is not used if there is no bloom.
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inline |
glsl::Film_bloomExpose_pix::uniform_Texture | ( | sampler2D | , |
sourceTexture_ | |||
) |
in vec2 glsl::Film_bloomExpose_pix::g3d_TexCoord |
uniform int2 glsl::Film_bloomExpose_pix::guardBandSize |
out vec3 glsl::Film_bloomExpose_pix::result |
uniform float glsl::Film_bloomExpose_pix::sensitivity |
uniform sampler2D glsl::Film_bloomExpose_pix::toneCurve |
uniform int glsl::Film_bloomExpose_pix::yOffset |
uniform int glsl::Film_bloomExpose_pix::ySign |