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This is the final compositing pass
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Public Member Functions | |
float | hash (vec2 p) |
void | main (void) |
uniform_Texture (sampler2D, sourceTexture_) | |
Public Attributes | |
in vec2 | g3d_TexCoord |
uniform int2 | guardBandSize |
uniform bool | invertX |
uniform bool | invertY |
uniform float | invGamma |
out vec4 | result |
uniform float | sensitivity |
uniform sampler2D | toneCurve |
uniform float | toneCurveStrength |
uniform float | vignetteBottomStrength |
uniform float | vignetteSize |
uniform float | vignetteTopStrength |
uniform int | yOffset |
uniform int | ySign |
This is the final compositing pass
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inline |
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inline |
glsl::Film_composite_pix::uniform_Texture | ( | sampler2D | , |
sourceTexture_ | |||
) |
in vec2 glsl::Film_composite_pix::g3d_TexCoord |
uniform int2 glsl::Film_composite_pix::guardBandSize |
uniform bool glsl::Film_composite_pix::invertX |
uniform bool glsl::Film_composite_pix::invertY |
uniform float glsl::Film_composite_pix::invGamma |
out vec4 glsl::Film_composite_pix::result |
uniform float glsl::Film_composite_pix::sensitivity |
uniform sampler2D glsl::Film_composite_pix::toneCurve |
uniform float glsl::Film_composite_pix::toneCurveStrength |
uniform float glsl::Film_composite_pix::vignetteBottomStrength |
uniform float glsl::Film_composite_pix::vignetteSize |
uniform float glsl::Film_composite_pix::vignetteTopStrength |
uniform int glsl::Film_composite_pix::yOffset |
uniform int glsl::Film_composite_pix::ySign |