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This is the final compositing pass
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Public Member Functions | |
| float | hash (vec2 p) |
| void | main (void) |
| uniform_Texture (sampler2D, sourceTexture_) | |
Public Attributes | |
| in vec2 | g3d_TexCoord |
| uniform int2 | guardBandSize |
| uniform bool | invertX |
| uniform bool | invertY |
| uniform float | invGamma |
| out vec4 | result |
| uniform float | sensitivity |
| uniform sampler2D | toneCurve |
| uniform float | toneCurveStrength |
| uniform float | vignetteBottomStrength |
| uniform float | vignetteSize |
| uniform float | vignetteTopStrength |
| uniform int | yOffset |
| uniform int | ySign |
This is the final compositing pass
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inline |
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inline |
| glsl::Film_composite_pix::uniform_Texture | ( | sampler2D | , |
| sourceTexture_ | |||
| ) |
| in vec2 glsl::Film_composite_pix::g3d_TexCoord |
| uniform int2 glsl::Film_composite_pix::guardBandSize |
| uniform bool glsl::Film_composite_pix::invertX |
| uniform bool glsl::Film_composite_pix::invertY |
| uniform float glsl::Film_composite_pix::invGamma |
| out vec4 glsl::Film_composite_pix::result |
| uniform float glsl::Film_composite_pix::sensitivity |
| uniform sampler2D glsl::Film_composite_pix::toneCurve |
| uniform float glsl::Film_composite_pix::toneCurveStrength |
| uniform float glsl::Film_composite_pix::vignetteBottomStrength |
| uniform float glsl::Film_composite_pix::vignetteSize |
| uniform float glsl::Film_composite_pix::vignetteTopStrength |
| uniform int glsl::Film_composite_pix::yOffset |
| uniform int glsl::Film_composite_pix::ySign |
1.8.15