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Simple guard-band- and invertY- aware blit
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Public Member Functions | |
void | main (void) |
uniform_Texture (sampler2D, sourceTexture_) | |
Public Attributes | |
in vec2 | g3d_TexCoord |
uniform int2 | guardBandSize |
uniform bool | invertX |
uniform bool | invertY |
out vec3 | result |
Simple guard-band- and invertY- aware blit
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inline |
glsl::Film_effectsDisabledBlit_pix::uniform_Texture | ( | sampler2D | , |
sourceTexture_ | |||
) |
in vec2 glsl::Film_effectsDisabledBlit_pix::g3d_TexCoord |
uniform int2 glsl::Film_effectsDisabledBlit_pix::guardBandSize |
uniform bool glsl::Film_effectsDisabledBlit_pix::invertX |
uniform bool glsl::Film_effectsDisabledBlit_pix::invertY |
out vec3 glsl::Film_effectsDisabledBlit_pix::result |