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Shader program. More...
Public Member Functions | |
void | main () |
uniform_Texture (sampler2D, sourceTexture_) | |
Public Attributes | |
in vec2 | g3d_TexCoord |
uniform float | radius |
out vec4 | result |
Shader program.
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inline |
glsl::Film_wideAA_pix::uniform_Texture | ( | sampler2D | , |
sourceTexture_ | |||
) |
in vec2 glsl::Film_wideAA_pix::g3d_TexCoord |
uniform float glsl::Film_wideAA_pix::radius |
out vec4 glsl::Film_wideAA_pix::result |