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Shader program. More...
Public Member Functions | |
void | main () |
Public Attributes | |
out vec4 | bColor |
in vec4 | borderColor |
in vec4 | color |
out vec4 | fontColor |
in vec2 | g3d_TexCoord0 |
in vec4 | g3d_Vertex |
out vec2 | texCoord |
uniform mat4 | textureMatrix |
uniform vec2 | translation |
Shader program.
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inline |
out vec4 glsl::GFont_render_vrt::bColor |
in vec4 glsl::GFont_render_vrt::borderColor |
in vec4 glsl::GFont_render_vrt::color |
out vec4 glsl::GFont_render_vrt::fontColor |
in vec2 glsl::GFont_render_vrt::g3d_TexCoord0 |
in vec4 glsl::GFont_render_vrt::g3d_Vertex |
out vec2 glsl::GFont_render_vrt::texCoord |
uniform mat4 glsl::GFont_render_vrt::textureMatrix |
uniform vec2 glsl::GFont_render_vrt::translation |