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Shader program. More...
Public Member Functions | |
void | main () |
float | square (float x) |
Public Attributes | |
uniform int2 | direction |
out vec4 | result |
const int2 | shift = int2(LOG_DOWNSAMPLE_X, LOG_DOWNSAMPLE_Y) |
uniform sampler2D | source |
Shader program.
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inline |
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inline |
uniform int2 glsl::GaussianBlur_apply_pix::direction |
out vec4 glsl::GaussianBlur_apply_pix::result |
uniform sampler2D glsl::GaussianBlur_apply_pix::source |