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glsl::GuiTextureBox_2D_pix Class Reference

Shader program. More...

Public Member Functions

void main (void)
 
vec4 matMulNoNan (mat4 M, vec4 v)
 Does a matrix multiplication, letting zero * inf = zero so that we can swizzle with a matrix. More...
 
 uniform_Texture (SAMPLER_TYPE, tex_)
 

Public Attributes

uniform float adjustGamma
 
uniform float bias
 
uniform mat4 colorShift
 
in vec2 g3d_TexCoord
 
uniform bool invertIntensity
 
uniform float mipLevel
 
uniform bool mod1
 
uniform float motionVectorScale
 
uniform float motionVectorSpacing
 
out vec4 result
 
uniform float scale
 
uniform bool showMotionFlow
 

Detailed Description

Shader program.

Member Function Documentation

◆ main()

void glsl::GuiTextureBox_2D_pix::main ( void  )
inline

◆ matMulNoNan()

vec4 glsl::GuiTextureBox_2D_pix::matMulNoNan ( mat4  M,
vec4  v 
)
inline

Does a matrix multiplication, letting zero * inf = zero so that we can swizzle with a matrix.

◆ uniform_Texture()

glsl::GuiTextureBox_2D_pix::uniform_Texture ( SAMPLER_TYPE  ,
tex_   
)

Member Data Documentation

◆ adjustGamma

uniform float glsl::GuiTextureBox_2D_pix::adjustGamma

◆ bias

uniform float glsl::GuiTextureBox_2D_pix::bias

◆ colorShift

uniform mat4 glsl::GuiTextureBox_2D_pix::colorShift

◆ g3d_TexCoord

in vec2 glsl::GuiTextureBox_2D_pix::g3d_TexCoord

◆ invertIntensity

uniform bool glsl::GuiTextureBox_2D_pix::invertIntensity

◆ mipLevel

uniform float glsl::GuiTextureBox_2D_pix::mipLevel

◆ mod1

uniform bool glsl::GuiTextureBox_2D_pix::mod1

◆ motionVectorScale

uniform float glsl::GuiTextureBox_2D_pix::motionVectorScale

◆ motionVectorSpacing

uniform float glsl::GuiTextureBox_2D_pix::motionVectorSpacing

◆ result

out vec4 glsl::GuiTextureBox_2D_pix::result

◆ scale

uniform float glsl::GuiTextureBox_2D_pix::scale

◆ showMotionFlow

uniform bool glsl::GuiTextureBox_2D_pix::showMotionFlow

documentation generated on Wed Nov 24 2021 08:02:04 using doxygen 1.8.15