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Shader program. More...
Public Member Functions | |
| void | main (void) |
| vec4 | matMulNoNan (mat4 M, vec4 v) |
| Does a matrix multiplication, letting zero * inf = zero so that we can swizzle with a matrix. More... | |
| uniform_Texture (SAMPLER_TYPE, tex_) | |
Public Attributes | |
| uniform float | adjustGamma |
| uniform float | bias |
| uniform mat4 | colorShift |
| in vec2 | g3d_TexCoord |
| uniform bool | invertIntensity |
| uniform float | mipLevel |
| uniform bool | mod1 |
| uniform float | motionVectorScale |
| uniform float | motionVectorSpacing |
| out vec4 | result |
| uniform float | scale |
| uniform bool | showMotionFlow |
Shader program.
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inline |
|
inline |
Does a matrix multiplication, letting zero * inf = zero so that we can swizzle with a matrix.
| glsl::GuiTextureBox_2D_pix::uniform_Texture | ( | SAMPLER_TYPE | , |
| tex_ | |||
| ) |
| uniform float glsl::GuiTextureBox_2D_pix::adjustGamma |
| uniform float glsl::GuiTextureBox_2D_pix::bias |
| uniform mat4 glsl::GuiTextureBox_2D_pix::colorShift |
| in vec2 glsl::GuiTextureBox_2D_pix::g3d_TexCoord |
| uniform bool glsl::GuiTextureBox_2D_pix::invertIntensity |
| uniform float glsl::GuiTextureBox_2D_pix::mipLevel |
| uniform bool glsl::GuiTextureBox_2D_pix::mod1 |
| uniform float glsl::GuiTextureBox_2D_pix::motionVectorScale |
| uniform float glsl::GuiTextureBox_2D_pix::motionVectorSpacing |
| out vec4 glsl::GuiTextureBox_2D_pix::result |
| uniform float glsl::GuiTextureBox_2D_pix::scale |
| uniform bool glsl::GuiTextureBox_2D_pix::showMotionFlow |
1.8.15