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Shader program. More...
Public Member Functions | |
float | arrowAlpha (vec2 p, vec2 v, float arrowTileSize) |
vec2 | arrowTileCenterCoord (vec2 pos, float motionVectorSpacing) |
Public Attributes | |
const vec3 | ARROW_COLOR = vec3(0) |
const float | ARROW_HEAD_ANGLE = 0.7854 |
const int | ARROW_LINE_STYLE = 2 |
const int | ARROW_STYLE = ARROW_LINE_STYLE |
const int | ARROW_V_STYLE = 1 |
Shader program.
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inline |
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inline |
const vec3 glsl::GuiTextureBox_Arrows_glsl::ARROW_COLOR = vec3(0) |
const float glsl::GuiTextureBox_Arrows_glsl::ARROW_HEAD_ANGLE = 0.7854 |
const int glsl::GuiTextureBox_Arrows_glsl::ARROW_LINE_STYLE = 2 |
const int glsl::GuiTextureBox_Arrows_glsl::ARROW_STYLE = ARROW_LINE_STYLE |
const int glsl::GuiTextureBox_Arrows_glsl::ARROW_V_STYLE = 1 |