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Shader program. More...
Public Member Functions | |
void | main (void) |
Public Attributes | |
uniform float | adjustGamma |
uniform float | bias |
uniform mat4 | colorShift |
uniform float | edgeThreshold |
in vec2 | g3d_TexCoord |
uniform bool | invertIntensity |
uniform float | mipLevel |
uniform float | motionVectorScale |
uniform float | motionVectorSpacing |
out vec4 | result |
uniform float | scale |
uniform bool | showMotionFlow |
uniform SAMPLER_TYPE | tex_buffer |
Shader program.
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inline |
uniform float glsl::GuiTextureBox_Cubemap_pix::adjustGamma |
uniform float glsl::GuiTextureBox_Cubemap_pix::bias |
uniform mat4 glsl::GuiTextureBox_Cubemap_pix::colorShift |
uniform float glsl::GuiTextureBox_Cubemap_pix::edgeThreshold |
in vec2 glsl::GuiTextureBox_Cubemap_pix::g3d_TexCoord |
uniform bool glsl::GuiTextureBox_Cubemap_pix::invertIntensity |
uniform float glsl::GuiTextureBox_Cubemap_pix::mipLevel |
uniform float glsl::GuiTextureBox_Cubemap_pix::motionVectorScale |
uniform float glsl::GuiTextureBox_Cubemap_pix::motionVectorSpacing |
out vec4 glsl::GuiTextureBox_Cubemap_pix::result |
uniform float glsl::GuiTextureBox_Cubemap_pix::scale |
uniform bool glsl::GuiTextureBox_Cubemap_pix::showMotionFlow |
uniform SAMPLER_TYPE glsl::GuiTextureBox_Cubemap_pix::tex_buffer |