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Apply a color and texture.
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Public Member Functions | |
void | main (void) |
Public Attributes | |
out vec4 | result |
in vec2 | texCoord |
uniform sampler2D | textureMap |
Apply a color and texture.
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inline |
out vec4 glsl::GuiTheme_render_pix::result |
in vec2 glsl::GuiTheme_render_pix::texCoord |
uniform sampler2D glsl::GuiTheme_render_pix::textureMap |