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Shader program. More...
Public Member Functions | |
float | getOSElevation (in vec2 pixelPosInTile) |
void | TerrainTile_computeOSInput (out vec4 osVertex, out vec3 osNormal, out vec2 texCoord0) |
Public Attributes | |
uniform sampler2D | elevation |
uniform float | pixelsPerQuadSide |
attribute vec2 | position |
uniform vec3 | scale |
uniform float | texCoordsPerMeter |
uniform ivec2 | tilePixelOffset |
Shader program.
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inline |
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inline |
uniform sampler2D glsl::HeightfieldModel_Tile_vertex_glsl::elevation |
uniform float glsl::HeightfieldModel_Tile_vertex_glsl::pixelsPerQuadSide |
attribute vec2 glsl::HeightfieldModel_Tile_vertex_glsl::position |
uniform vec3 glsl::HeightfieldModel_Tile_vertex_glsl::scale |
uniform float glsl::HeightfieldModel_Tile_vertex_glsl::texCoordsPerMeter |
uniform ivec2 glsl::HeightfieldModel_Tile_vertex_glsl::tilePixelOffset |