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This is the complete list of members for glsl::LightingEnvironment_environmentMapUniforms_glsl, including all inherited members.
computeGlossyEnvironmentMapLighting(Vector3 wsR, bool isMirror, float glossyExponent, const bool allowMIPMap) | glsl::LightingEnvironment_environmentMapUniforms_glsl | inline |
computeIndirectLighting(UniversalMaterialSample surfel, Vector3 w_o, const bool allowAutoMIP, const int numLightMapDirections) | glsl::LightingEnvironment_environmentMapUniforms_glsl | inline |
computeLambertianEnvironmentMapLighting(Vector3 wsN) | glsl::LightingEnvironment_environmentMapUniforms_glsl | inline |
environmentMap(i) _buffer | glsl::LightingEnvironment_environmentMapUniforms_glsl | |
environmentMap(i) _readMultiplyFirst | glsl::LightingEnvironment_environmentMapUniforms_glsl | |
environmentMap(i) _glossyMIPConstant | glsl::LightingEnvironment_environmentMapUniforms_glsl | |
sampleEnvironmentMap(Vector3 wsDirection, bool forceMIP0, float MIPShift, const bool allowMIPMap) | glsl::LightingEnvironment_environmentMapUniforms_glsl | inline |