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glsl::LightingEnvironment_environmentMapUniforms_glsl Member List

This is the complete list of members for glsl::LightingEnvironment_environmentMapUniforms_glsl, including all inherited members.

computeGlossyEnvironmentMapLighting(Vector3 wsR, bool isMirror, float glossyExponent, const bool allowMIPMap)glsl::LightingEnvironment_environmentMapUniforms_glslinline
computeIndirectLighting(UniversalMaterialSample surfel, Vector3 w_o, const bool allowAutoMIP, const int numLightMapDirections)glsl::LightingEnvironment_environmentMapUniforms_glslinline
computeLambertianEnvironmentMapLighting(Vector3 wsN)glsl::LightingEnvironment_environmentMapUniforms_glslinline
environmentMap(i) _bufferglsl::LightingEnvironment_environmentMapUniforms_glsl
environmentMap(i) _readMultiplyFirstglsl::LightingEnvironment_environmentMapUniforms_glsl
environmentMap(i) _glossyMIPConstantglsl::LightingEnvironment_environmentMapUniforms_glsl
sampleEnvironmentMap(Vector3 wsDirection, bool forceMIP0, float MIPShift, const bool allowMIPMap)glsl::LightingEnvironment_environmentMapUniforms_glslinline

documentation generated on Wed Nov 24 2021 08:02:04 using doxygen 1.8.15