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| Color3 | computeGlossyEnvironmentMapLighting (Vector3 wsR, bool isMirror, float glossyExponent, const bool allowMIPMap) |
| | Uses the globals: NUM_ENVIRONMENT_MAPS environmentMap_buffer environmentMap_scale. More...
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| Radiance3 | computeIndirectLighting (UniversalMaterialSample surfel, Vector3 w_o, const bool allowAutoMIP, const int numLightMapDirections) |
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| Color3 | computeLambertianEnvironmentMapLighting (Vector3 wsN) |
| | Uses the globals: NUM_ENVIRONMENT_MAPS environmentMap_buffer environmentMap_scale. More...
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| uniform samplerCube | environmentMap (i) _buffer |
| | The cube map with default OpenGL MIP levels. More...
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| uniform vec4 | environmentMap (i) _readMultiplyFirst |
| | Includes the weight for interpolation factors, the environment map's native scaling, and a factor of PI. More...
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| uniform float | environmentMap (i) _glossyMIPConstant |
| | log2(environmentMap.width * sqrt(3)) More...
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| Radiance3 | sampleEnvironmentMap (Vector3 wsDirection, bool forceMIP0, float MIPShift, const bool allowMIPMap) |
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