|
Color3 | computeGlossyEnvironmentMapLighting (Vector3 wsR, bool isMirror, float glossyExponent, const bool allowMIPMap) |
| Uses the globals: NUM_ENVIRONMENT_MAPS environmentMap_buffer environmentMap_scale. More...
|
|
Radiance3 | computeIndirectLighting (UniversalMaterialSample surfel, Vector3 w_o, const bool allowAutoMIP, const int numLightMapDirections) |
|
Color3 | computeLambertianEnvironmentMapLighting (Vector3 wsN) |
| Uses the globals: NUM_ENVIRONMENT_MAPS environmentMap_buffer environmentMap_scale. More...
|
|
uniform samplerCube | environmentMap (i) _buffer |
| The cube map with default OpenGL MIP levels. More...
|
|
uniform vec4 | environmentMap (i) _readMultiplyFirst |
| Includes the weight for interpolation factors, the environment map's native scaling, and a factor of PI. More...
|
|
uniform float | environmentMap (i) _glossyMIPConstant |
| log2(environmentMap.width * sqrt(3)) More...
|
|
Radiance3 | sampleEnvironmentMap (Vector3 wsDirection, bool forceMIP0, float MIPShift, const bool allowMIPMap) |
|