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Computes the largest-magnitude velocity and lowest speed of any point that could possibly overlap points in the tile with corner at gl_FragCoord.xy * maxBlurRadius.
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Public Member Functions | |
void | main () |
Public Attributes | |
out float3 | neighborMinMax |
uniform sampler2D | SS_POSITION_CHANGE_buffer |
uniform vec4 | SS_POSITION_CHANGE_readAddSecond |
uniform vec4 | SS_POSITION_CHANGE_readMultiplyFirst |
uniform vec4 | SS_POSITION_CHANGE_writeAddSecond |
uniform vec4 | SS_POSITION_CHANGE_writeMultiplyFirst |
Computes the largest-magnitude velocity and lowest speed of any point that could possibly overlap points in the tile with corner at gl_FragCoord.xy * maxBlurRadius.
Invoked from MotionBlur::computeNeighborMax().
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inline |
out float3 glsl::MotionBlur_neighborMinMax_pix::neighborMinMax |
uniform sampler2D glsl::MotionBlur_neighborMinMax_pix::SS_POSITION_CHANGE_buffer |
uniform vec4 glsl::MotionBlur_neighborMinMax_pix::SS_POSITION_CHANGE_readAddSecond |
uniform vec4 glsl::MotionBlur_neighborMinMax_pix::SS_POSITION_CHANGE_readMultiplyFirst |
uniform vec4 glsl::MotionBlur_neighborMinMax_pix::SS_POSITION_CHANGE_writeAddSecond |
uniform vec4 glsl::MotionBlur_neighborMinMax_pix::SS_POSITION_CHANGE_writeMultiplyFirst |