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Shader program. More...
Public Member Functions | |
void | main () |
float | random (Point3 p) |
Public Attributes | |
uniform UniversalMaterial2DArray | material |
const float | shadowCastingFactor = 0.25 |
in Point3 | texCoord |
in Point3 | wsPosition |
Shader program.
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inline |
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inline |
uniform UniversalMaterial2DArray glsl::ParticleSurface_stochasticDepthOnly_pix::material |
const float glsl::ParticleSurface_stochasticDepthOnly_pix::shadowCastingFactor = 0.25 |
in Point3 glsl::ParticleSurface_stochasticDepthOnly_pix::texCoord |
in Point3 glsl::ParticleSurface_stochasticDepthOnly_pix::wsPosition |