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glsl::ParticleSurface_stochasticDepthOnly_pix Class Reference

Shader program. More...

Public Member Functions

void main ()
 
float random (Point3 p)
 

Public Attributes

uniform UniversalMaterial2DArray material
 
const float shadowCastingFactor = 0.25
 
in Point3 texCoord
 
in Point3 wsPosition
 

Detailed Description

Shader program.

Member Function Documentation

◆ main()

void glsl::ParticleSurface_stochasticDepthOnly_pix::main ( void  )
inline

◆ random()

float glsl::ParticleSurface_stochasticDepthOnly_pix::random ( Point3  p)
inline

Member Data Documentation

◆ material

uniform UniversalMaterial2DArray glsl::ParticleSurface_stochasticDepthOnly_pix::material

◆ shadowCastingFactor

const float glsl::ParticleSurface_stochasticDepthOnly_pix::shadowCastingFactor = 0.25

◆ texCoord

in Point3 glsl::ParticleSurface_stochasticDepthOnly_pix::texCoord

◆ wsPosition

in Point3 glsl::ParticleSurface_stochasticDepthOnly_pix::wsPosition

documentation generated on Wed Nov 24 2021 08:02:04 using doxygen 1.8.15