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Shader program. More...
Public Member Functions | |
void | main () |
Public Attributes | |
in Radiance3 | pointEmission |
LOD is exponential in this value (like MIP maps) More... | |
out Radiance4 | result |
Shader program.
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inline |
in Radiance3 glsl::PointSurface_render_pix::pointEmission |
LOD is exponential in this value (like MIP maps)
out Radiance4 glsl::PointSurface_render_pix::result |