Abstracts common code in PointSurface_render.vrt and PointSurface_gbuffer.vrt
More...
◆ PointSurface_transform()
void glsl::PointSurface_vertex_glsl::PointSurface_transform |
( |
| ) |
|
|
inline |
◆ emission
in Radiance4 glsl::PointSurface_vertex_glsl::emission |
◆ pointEmission
out Radiance3 glsl::PointSurface_vertex_glsl::pointEmission |
◆ pointRadius
uniform float glsl::PointSurface_vertex_glsl::pointRadius |
◆ position
in Point3 glsl::PointSurface_vertex_glsl::position |
LOD is exponential in this value (like MIP maps)