Abstracts common code in PointSurface_render.vrt and PointSurface_gbuffer.vrt
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◆ PointSurface_transform()
| void glsl::PointSurface_vertex_glsl::PointSurface_transform |
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◆ emission
| in Radiance4 glsl::PointSurface_vertex_glsl::emission |
◆ pointEmission
| out Radiance3 glsl::PointSurface_vertex_glsl::pointEmission |
◆ pointRadius
| uniform float glsl::PointSurface_vertex_glsl::pointRadius |
◆ position
| in Point3 glsl::PointSurface_vertex_glsl::position |
LOD is exponential in this value (like MIP maps)