This is the complete list of members for glsl::SVO_base_glsl, including all inherited members.
| enableFetchCov | glsl::SVO_base_glsl | |
| getEmptySpaceLength(vec3 posInNode, float nsize, vec3 rayDir) | glsl::SVO_base_glsl | inline |
| getRayNodeLength(vec3 posInNode, float nsize, vec3 rayDir) | glsl::SVO_base_glsl | inline |
| POPULATED | glsl::SVO_base_glsl | |
| svoGBufferCoordsFromBrickIdx(uint nodeIdx) | glsl::SVO_base_glsl | inline |
| svoGetDepthFromDist(float d, float raycastingConeFactor, out float voxelSize) | glsl::SVO_base_glsl | inline |
| svoGetDepthFromDist(float d, float raycastingConeFactor) | glsl::SVO_base_glsl | inline |
| svoGetPositionFromLevelIndex(int level, int index) | glsl::SVO_base_glsl | inline |
| svoGetRootBufferIndex(int svoID, int level) | glsl::SVO_base_glsl | inline |
| svoGetRootLocation(int svoID, int level=1) | glsl::SVO_base_glsl | inline |
| svoMaxLevel | glsl::SVO_base_glsl | |
| svoMinVoxelSize | glsl::SVO_base_glsl | |
| svoSetRootLocation(int svoID, int nodeIdx, int level) | glsl::SVO_base_glsl | inline |
| svoSetRootLocation(int svoID, uint nodeIdx, int level) | glsl::SVO_base_glsl | inline |