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Shader program. More...
Public Member Functions | |
float | getEmptySpaceLength (vec3 posInNode, float nsize, vec3 rayDir) |
float | getRayNodeLength (vec3 posInNode, float nsize, vec3 rayDir) |
ivec3 | svoGBufferCoordsFromBrickIdx (uint nodeIdx) |
float | svoGetDepthFromDist (float d, float raycastingConeFactor, out float voxelSize) |
float | svoGetDepthFromDist (float d, float raycastingConeFactor) |
vec3 | svoGetPositionFromLevelIndex (int level, int index) |
int | svoGetRootBufferIndex (int svoID, int level) |
uint | svoGetRootLocation (int svoID, int level=1) |
void | svoSetRootLocation (int svoID, int nodeIdx, int level) |
void | svoSetRootLocation (int svoID, uint nodeIdx, int level) |
Public Attributes | |
bool | enableFetchCov |
const uint | POPULATED = 0xFFFFFFFF |
Location of the root node in the childIndexBuffer. More... | |
uniform int | svoMaxLevel |
uniform float | svoMinVoxelSize |
Shader program.
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bool glsl::SVO_base_glsl::enableFetchCov |
const uint glsl::SVO_base_glsl::POPULATED = 0xFFFFFFFF |
Location of the root node in the childIndexBuffer.
uniform int glsl::SVO_base_glsl::svoMaxLevel |
uniform float glsl::SVO_base_glsl::svoMinVoxelSize |