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glsl::SVO_normalizeValues_glc Class Reference


Requires WORK_GROUP_SIZE_X, WORK_GROUP_SIZE_Y More...

Public Member Functions

 layout (local_size_x=WORK_GROUP_SIZE_X, local_size_y=WORK_GROUP_SIZE_Y, local_size_z=1) in
 
 layout (r32ui) uniform uimageBuffer dispatchIndirectLevelBuffer
 Used for reading the total thread count from the fourth element. More...
 
void main ()
 

Public Attributes

uniform int level
 

Detailed Description


Requires WORK_GROUP_SIZE_X, WORK_GROUP_SIZE_Y

Member Function Documentation

◆ layout() [1/2]

glsl::SVO_normalizeValues_glc::layout ( local_size_x  = WORK_GROUP_SIZE_X,
local_size_y  = WORK_GROUP_SIZE_Y,
local_size_z  = 1 
)

◆ layout() [2/2]

glsl::SVO_normalizeValues_glc::layout ( r32ui  )

Used for reading the total thread count from the fourth element.

◆ main()

void glsl::SVO_normalizeValues_glc::main ( void  )
inline

Member Data Documentation

◆ level

uniform int glsl::SVO_normalizeValues_glc::level

documentation generated on Wed Nov 24 2021 08:02:04 using doxygen 1.8.15