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Shader program. More...
Classes | |
| struct | AABB |
| struct | Ray |
Public Member Functions | |
| bool | IntersectBox (Ray r, AABB aabb, out float t0, out float t1) |
| void | main () |
Public Attributes | |
| uniform float | focalLength |
| uniform int | level |
| Level to render. More... | |
| uniform mat4 | modelViewMat |
| uniform vec3 | rayOrigin |
| uniform vec2 | renderRes |
| uniform float | screenRatio |
| in vec3 | svoPos |
Shader program.
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inline |
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inline |
| uniform float glsl::SVO_renderRaycasting_pix::focalLength |
| uniform int glsl::SVO_renderRaycasting_pix::level |
Level to render.
| uniform mat4 glsl::SVO_renderRaycasting_pix::modelViewMat |
| uniform vec3 glsl::SVO_renderRaycasting_pix::rayOrigin |
| uniform vec2 glsl::SVO_renderRaycasting_pix::renderRes |
| uniform float glsl::SVO_renderRaycasting_pix::screenRatio |
| in vec3 glsl::SVO_renderRaycasting_pix::svoPos |
1.8.15