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Shader program. More...
Classes | |
struct | AABB |
struct | Ray |
Public Member Functions | |
bool | IntersectBox (Ray r, AABB aabb, out float t0, out float t1) |
void | main () |
Public Attributes | |
uniform float | focalLength |
uniform int | level |
Level to render. More... | |
uniform mat4 | modelViewMat |
uniform vec3 | rayOrigin |
uniform vec2 | renderRes |
uniform float | screenRatio |
in vec3 | svoPos |
Shader program.
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inline |
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inline |
uniform float glsl::SVO_renderRaycasting_pix::focalLength |
uniform int glsl::SVO_renderRaycasting_pix::level |
Level to render.
uniform mat4 glsl::SVO_renderRaycasting_pix::modelViewMat |
uniform vec3 glsl::SVO_renderRaycasting_pix::rayOrigin |
uniform vec2 glsl::SVO_renderRaycasting_pix::renderRes |
uniform float glsl::SVO_renderRaycasting_pix::screenRatio |
in vec3 glsl::SVO_renderRaycasting_pix::svoPos |