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void | hackColorFromLevel (int targetLevel, inout vec4 val) |
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GLSL_FUNC_DEC SampleStruct | svoFetchNode (SVO_LEVEL_VAR_TYPE targetLevel, SVO_COORD_VAR_TYPE targetPos, GLSL_OUT_PARAM(SVO_LEVEL_VAR_TYPE) outLevel) |
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GLSL_FUNC_DEC SampleStruct | svoFetchNode (SVO_LEVEL_VAR_TYPE targetLevel, SVO_COORD_VAR_TYPE targetPos, GLSL_OUT_PARAM(SVO_LEVEL_VAR_TYPE) outLevel, GLSL_OUT_PARAM(int) outNodeIdx) |
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GLSL_FUNC_DEC SampleStruct | svoSample (vec3 rayDir, float targetDepthF, vec3 samplePos, GLSL_INOUT_PARAM(float) nextStepJump) |
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GLSL_FUNC_DEC SampleStruct | svoSampleQuadlinear (vec3 rayDir, float targetDepthF, vec3 samplePos, GLSL_OUT_PARAM(SVO_LEVEL_VAR_TYPE) outLevel) |
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GLSL_FUNC_DEC SampleStruct | svoSampleTrilinear (vec3 rayDir, int level, vec3 samplePos, GLSL_OUT_PARAM(SVO_LEVEL_VAR_TYPE) outLevel) |
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GLSL_FUNC_DEC SampleStruct | svoSampleTrilinear_Standard (const vec3 rayDir, const SVO_LEVEL_VAR_TYPE level, const vec3 samplePos, GLSL_OUT_PARAM(SVO_LEVEL_VAR_TYPE) outLevel) |
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GLSL_FUNC_DEC SampleStruct | svoSampleTrilinear_StandardAccum (const vec3 rayDir, const SVO_LEVEL_VAR_TYPE level, const vec3 samplePos, GLSL_OUT_PARAM(SVO_LEVEL_VAR_TYPE) outLevel) |
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SampleStruct | svoTraverseSampleBrick (vec3 rayDir, SVO_LEVEL_VAR_TYPE targetLevel, vec3 samplePos, GLSL_OUT_PARAM(SVO_LEVEL_VAR_TYPE) outLevel) |
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SampleStruct | svoTraverseSampleBrick (vec3 rayDir, SVO_LEVEL_VAR_TYPE targetLevel, vec3 samplePos, GLSL_OUT_PARAM(SVO_LEVEL_VAR_TYPE) outLevel) |
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