Support Forum G3D Web Page |
Shader program. More...
Public Member Functions | |
void | drawWireCube (vec3 p1, vec3 p2) |
void | glBegin () |
void | glEnd () |
void | glVertex3f (float x, float y, float z) |
layout (points) in | |
layout (line_strip, max_vertices=16) out | |
void | main () |
Public Attributes | |
in int | discardThisNode [] |
True if this node or one of its parents does not exist. More... | |
in float | radius [] |
out vec4 | vertColor |
in vec3 | voxColor [] |
Shader program.
|
inline |
p1 | minimum corner |
p2 | maximum corner |
|
inline |
|
inline |
|
inline |
glsl::SVO_visualizeNodes_geo::layout | ( | points | ) |
glsl::SVO_visualizeNodes_geo::layout | ( | line_strip | , |
max_vertices | = 16 |
||
) |
|
inline |
in int glsl::SVO_visualizeNodes_geo::discardThisNode[] |
True if this node or one of its parents does not exist.
in float glsl::SVO_visualizeNodes_geo::radius[] |
out vec4 glsl::SVO_visualizeNodes_geo::vertColor |
in vec3 glsl::SVO_visualizeNodes_geo::voxColor[] |