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Shader program. More...
Public Member Functions | |
| void | drawWireCube (vec3 p1, vec3 p2) |
| void | glBegin () |
| void | glEnd () |
| void | glVertex3f (float x, float y, float z) |
| layout (points) in | |
| layout (line_strip, max_vertices=16) out | |
| void | main () |
Public Attributes | |
| in int | discardThisNode [] |
| True if this node or one of its parents does not exist. More... | |
| in float | radius [] |
| out vec4 | vertColor |
| in vec3 | voxColor [] |
Shader program.
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inline |
| p1 | minimum corner |
| p2 | maximum corner |
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inline |
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inline |
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inline |
| glsl::SVO_visualizeNodes_geo::layout | ( | points | ) |
| glsl::SVO_visualizeNodes_geo::layout | ( | line_strip | , |
| max_vertices | = 16 |
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| ) |
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inline |
| in int glsl::SVO_visualizeNodes_geo::discardThisNode[] |
True if this node or one of its parents does not exist.
| in float glsl::SVO_visualizeNodes_geo::radius[] |
| out vec4 glsl::SVO_visualizeNodes_geo::vertColor |
| in vec3 glsl::SVO_visualizeNodes_geo::voxColor[] |
1.8.15