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Shader program. More...
Public Member Functions | |
void | main () |
Public Attributes | |
out int | discardThisNode |
True if this node or one of its parents does not exist. More... | |
uniform int | level |
Level to render. More... | |
out float | radius |
uniform float | scale |
Width of the oct tree. More... | |
out vec3 | voxColor |
Shader program.
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inline |
out int glsl::SVO_visualizeNodes_vrt::discardThisNode |
True if this node or one of its parents does not exist.
uniform int glsl::SVO_visualizeNodes_vrt::level |
Level to render.
out float glsl::SVO_visualizeNodes_vrt::radius |
uniform float glsl::SVO_visualizeNodes_vrt::scale |
Width of the oct tree.
out vec3 glsl::SVO_visualizeNodes_vrt::voxColor |