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glsl::Texture_minMaxMean_pix Class Reference

Shader program. More...

Public Member Functions

 layout (location=0) out vec4 mn
 
 layout (location=1) out vec4 mx
 
 layout (location=2) out vec4 mean
 
void main ()
 

Public Attributes

uniform sampler2D source
 
uniform int width
 

Detailed Description

Shader program.

Member Function Documentation

◆ layout() [1/3]

glsl::Texture_minMaxMean_pix::layout ( location  = 0)

◆ layout() [2/3]

glsl::Texture_minMaxMean_pix::layout ( location  = 1)

◆ layout() [3/3]

glsl::Texture_minMaxMean_pix::layout ( location  = 2)

◆ main()

void glsl::Texture_minMaxMean_pix::main ( void  )
inline

Member Data Documentation

◆ source

uniform sampler2D glsl::Texture_minMaxMean_pix::source

◆ width

uniform int glsl::Texture_minMaxMean_pix::width

documentation generated on Wed Nov 24 2021 08:02:04 using doxygen 1.8.15