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Shader program. More...
Public Member Functions | |
layout (location=0) out vec4 mn | |
layout (location=1) out vec4 mx | |
layout (location=2) out vec4 mean | |
void | main () |
Public Attributes | |
uniform sampler2D | source |
uniform int | width |
Shader program.
glsl::Texture_minMaxMean_pix::layout | ( | location | = 0 | ) |
glsl::Texture_minMaxMean_pix::layout | ( | location | = 1 | ) |
glsl::Texture_minMaxMean_pix::layout | ( | location | = 2 | ) |
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inline |
uniform sampler2D glsl::Texture_minMaxMean_pix::source |
uniform int glsl::Texture_minMaxMean_pix::width |