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glsl::UniversalMaterial_sample_glsl Member List

This is the complete list of members for glsl::UniversalMaterial_sample_glsl, including all inherited members.

dim(UniversalMaterial$(dim) material, Point3 position, Point$(n) texCoord, Point$(n) lightmapCoord, Vector3 tan_X, Vector3 tan_Y, Vector3 tan_Z, Vector3 tsEye, float backside, const bool discardIfZeroCoverage, const bool discardIfFullCoverage, Color4 vertexColor, const AlphaFilter alphaFilter, const int parallaxSteps, const bool hasNormalBumpMap, const bool hasVertexColor, const bool hasMaterialAlpha, const bool hasTransmissive, const bool hasEmissive, const int numLightMapDirections, const bool reprojectInfoOnly)glsl::UniversalMaterial_sample_glslinline
dim(UniversalMaterial$(dim) material, Point3 position, Point$(n) texCoord, Point$(n) lightmapCoord, Vector3 tan_X, Vector3 tan_Y, Vector3 tan_Z, Vector3 tsEye, float backside, const bool discardIfZeroCoverage, const bool discardIfFullCoverage, Color4 vertexColor, const AlphaFilter alphaFilter, const int parallaxSteps, const bool hasNormalBumpMap, const bool hasVertexColor, const bool hasMaterialAlpha, const bool hasTransmissive, const bool hasEmissive, const int numLightMapDirections)glsl::UniversalMaterial_sample_glslinline
evaluateUniversalMaterialBSDF(UniversalMaterialSample surfel, Vector3 w_i, Vector3 w_o)glsl::UniversalMaterial_sample_glslinline

documentation generated on Wed Nov 24 2021 08:02:04 using doxygen 1.8.15