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UniversalMaterialSample sampleUniversalMaterial() | dim (UniversalMaterial$(dim) material, Point3 position, Point$(n) texCoord, Point$(n) lightmapCoord, Vector3 tan_X, Vector3 tan_Y, Vector3 tan_Z, Vector3 tsEye, float backside, const bool discardIfZeroCoverage, const bool discardIfFullCoverage, Color4 vertexColor, const AlphaFilter alphaFilter, const int parallaxSteps, const bool hasNormalBumpMap, const bool hasVertexColor, const bool hasMaterialAlpha, const bool hasTransmissive, const bool hasEmissive, const int numLightMapDirections, const bool reprojectInfoOnly) |
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UniversalMaterialSample sampleUniversalMaterial() | dim (UniversalMaterial$(dim) material, Point3 position, Point$(n) texCoord, Point$(n) lightmapCoord, Vector3 tan_X, Vector3 tan_Y, Vector3 tan_Z, Vector3 tsEye, float backside, const bool discardIfZeroCoverage, const bool discardIfFullCoverage, Color4 vertexColor, const AlphaFilter alphaFilter, const int parallaxSteps, const bool hasNormalBumpMap, const bool hasVertexColor, const bool hasMaterialAlpha, const bool hasTransmissive, const bool hasEmissive, const int numLightMapDirections) |
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Color3 | evaluateUniversalMaterialBSDF (UniversalMaterialSample surfel, Vector3 w_i, Vector3 w_o) |
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