Support Forum G3D Web Page |
Shader program. More...
Public Member Functions | |
layout (triangles) in | |
layout (triangle_strip, max_vertices=3) out | |
in | layout (location=0) vec2 texCoord_in[3] |
out | layout (location=0) vec2 texCoord |
in | layout (location=1) vec3 wsPosition_in[3] |
out | layout (location=1) vec3 wsPosition |
in | layout (location=2) vec3 tan_Z_in[3] |
out | layout (location=2) vec3 tan_Z |
out | layout (location=10) vec3 tan_L |
flat out | layout (location=9) int triangleAxis |
void | main () |
Shader program.
glsl::UniversalSurface_SVO_geo::layout | ( | triangles | ) |
glsl::UniversalSurface_SVO_geo::layout | ( | triangle_strip | , |
max_vertices | = 3 |
||
) |
in glsl::UniversalSurface_SVO_geo::layout | ( | location | = 0 | ) |
out glsl::UniversalSurface_SVO_geo::layout | ( | location | = 0 | ) |
in glsl::UniversalSurface_SVO_geo::layout | ( | location | = 1 | ) |
out glsl::UniversalSurface_SVO_geo::layout | ( | location | = 1 | ) |
in glsl::UniversalSurface_SVO_geo::layout | ( | location | = 2 | ) |
out glsl::UniversalSurface_SVO_geo::layout | ( | location | = 2 | ) |
out glsl::UniversalSurface_SVO_geo::layout | ( | location | = 10 | ) |
flat out glsl::UniversalSurface_SVO_geo::layout | ( | location | = 9 | ) |
|
inline |