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Shader program. More...
Public Member Functions | |
| layout (triangles) in | |
| layout (triangle_strip, max_vertices=3) out | |
| in | layout (location=0) vec2 texCoord_in[3] |
| out | layout (location=0) vec2 texCoord |
| in | layout (location=1) vec3 wsPosition_in[3] |
| out | layout (location=1) vec3 wsPosition |
| in | layout (location=2) vec3 tan_Z_in[3] |
| out | layout (location=2) vec3 tan_Z |
| out | layout (location=10) vec3 tan_L |
| flat out | layout (location=9) int triangleAxis |
| void | main () |
Shader program.
| glsl::UniversalSurface_SVO_geo::layout | ( | triangles | ) |
| glsl::UniversalSurface_SVO_geo::layout | ( | triangle_strip | , |
| max_vertices | = 3 |
||
| ) |
| in glsl::UniversalSurface_SVO_geo::layout | ( | location | = 0 | ) |
| out glsl::UniversalSurface_SVO_geo::layout | ( | location | = 0 | ) |
| in glsl::UniversalSurface_SVO_geo::layout | ( | location | = 1 | ) |
| out glsl::UniversalSurface_SVO_geo::layout | ( | location | = 1 | ) |
| in glsl::UniversalSurface_SVO_geo::layout | ( | location | = 2 | ) |
| out glsl::UniversalSurface_SVO_geo::layout | ( | location | = 2 | ) |
| out glsl::UniversalSurface_SVO_geo::layout | ( | location | = 10 | ) |
| flat out glsl::UniversalSurface_SVO_geo::layout | ( | location | = 9 | ) |
|
inline |
1.8.15