| Support Forum G3D Web Page |
Shader program. More...
Public Member Functions | |
| void | main () |
Public Attributes | |
| uniform float3 | clipInfo |
| uniform float2 | currentToPreviousScale |
textureSize(previousDepthBuffer) / textureSize(currentDepthBuffer) More... | |
| uniform float | minZSeparation |
| Minimum z distance that new faces must be beyond previousDepthBuffer to be written. More... | |
| uniform sampler2D | previousDepthBuffer |
| Need not be at the same resolution as the current depth buffer. More... | |
Shader program.
|
inline |
| uniform float3 glsl::UniversalSurface_depthPeel_pix::clipInfo |
| uniform float2 glsl::UniversalSurface_depthPeel_pix::currentToPreviousScale |
textureSize(previousDepthBuffer) / textureSize(currentDepthBuffer)
| uniform float glsl::UniversalSurface_depthPeel_pix::minZSeparation |
Minimum z distance that new faces must be beyond previousDepthBuffer to be written.
| uniform sampler2D glsl::UniversalSurface_depthPeel_pix::previousDepthBuffer |
Need not be at the same resolution as the current depth buffer.
For samples to be written, they must be at greater gl_FragCoord.z values than those in this buffer.
1.8.15