| Support Forum G3D Web Page |
Shader program. More...
Public Member Functions | |
| void | main () |
Public Attributes | |
| const vec3 | _tsE = vec3(0, 0, 0) |
| float | backside = (gl_FrontFacing == g3d_InvertY) ? 1.0 : -1.0 |
| uniform UniversalMaterial2D | material |
| out Color3 | result |
| const vec3 | tan_X = vec3(0, 0, 0) |
| const vec3 | tan_Y = vec3(0, 0, 0) |
| in vec3 | tan_Z |
| in vec2 | texCoord |
| const Color4 | vertexColor = Color4(1.0) |
| in vec3 | wsPosition |
| Surface position in world space. More... | |
Shader program.
|
inline |
| const vec3 glsl::UniversalSurface_modulateBackground_pix::_tsE = vec3(0, 0, 0) |
| float glsl::UniversalSurface_modulateBackground_pix::backside = (gl_FrontFacing == g3d_InvertY) ? 1.0 : -1.0 |
| uniform UniversalMaterial2D glsl::UniversalSurface_modulateBackground_pix::material |
| out Color3 glsl::UniversalSurface_modulateBackground_pix::result |
| const vec3 glsl::UniversalSurface_modulateBackground_pix::tan_X = vec3(0, 0, 0) |
| const vec3 glsl::UniversalSurface_modulateBackground_pix::tan_Y = vec3(0, 0, 0) |
| in vec3 glsl::UniversalSurface_modulateBackground_pix::tan_Z |
| in vec2 glsl::UniversalSurface_modulateBackground_pix::texCoord |
| in vec3 glsl::UniversalSurface_modulateBackground_pix::wsPosition |
Surface position in world space.
1.8.15