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Shader program. More...
Public Member Functions | |
void | main () |
Public Attributes | |
const vec4 | g3d_VertexColor = vec4(1.0) |
out vec2 | texcoord1 |
Shader program.
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inline |
const vec4 glsl::UniversalSurface_render_vrt::g3d_VertexColor = vec4(1.0) |
out vec2 glsl::UniversalSurface_render_vrt::texcoord1 |