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Shader program. More...
Public Member Functions | |
| bool | computeHitAndDepth (in vec4 fragCoord, out Point3 worldPosition, out vec3 normal, out float depth) |
Public Attributes | |
| flat in Point3 | boxCenter |
| uniform float | invVoxelRadius |
| uniform float | voxelRadius |
Shader program.
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inline |
| flat in Point3 glsl::VoxelSurface_pixel_glsl::boxCenter |
| uniform float glsl::VoxelSurface_pixel_glsl::invVoxelRadius |
| uniform float glsl::VoxelSurface_pixel_glsl::voxelRadius |
1.8.15