Support Forum G3D Web Page |
Shader program. More...
Public Member Functions | |
bool | computeHitAndDepth (in vec4 fragCoord, out Point3 worldPosition, out vec3 normal, out float depth) |
Public Attributes | |
flat in Point3 | boxCenter |
uniform float | invVoxelRadius |
uniform float | voxelRadius |
Shader program.
|
inline |
flat in Point3 glsl::VoxelSurface_pixel_glsl::boxCenter |
uniform float glsl::VoxelSurface_pixel_glsl::invVoxelRadius |
uniform float glsl::VoxelSurface_pixel_glsl::voxelRadius |