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Shader program. More...
Public Member Functions | |
void | main () |
Public Attributes | |
in Point3 | boxCenter |
uniform float | invVoxelRadius |
out Radiance4 | result |
in Color3 | voxelLambertian |
uniform float | voxelRadius |
Shader program.
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inline |
in Point3 glsl::VoxelSurface_render_pix::boxCenter |
uniform float glsl::VoxelSurface_render_pix::invVoxelRadius |
out Radiance4 glsl::VoxelSurface_render_pix::result |
in Color3 glsl::VoxelSurface_render_pix::voxelLambertian |
uniform float glsl::VoxelSurface_render_pix::voxelRadius |