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Shader program. More...
Public Member Functions | |
void | main () |
Public Attributes | |
out Point3 | boxCenter |
in Radiance4 | color |
uniform float | invVoxelRadius |
in Point3 | position |
out Color3 | voxelLambertian |
uniform float | voxelRadius |
Shader program.
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inline |
out Point3 glsl::VoxelSurface_render_vrt::boxCenter |
in Radiance4 glsl::VoxelSurface_render_vrt::color |
uniform float glsl::VoxelSurface_render_vrt::invVoxelRadius |
in Point3 glsl::VoxelSurface_render_vrt::position |
out Color3 glsl::VoxelSurface_render_vrt::voxelLambertian |
uniform float glsl::VoxelSurface_render_vrt::voxelRadius |