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Default shader...
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Public Member Functions | |
void | main () |
Public Attributes | |
uniform mat4 | g3d_ObjectToScreenMatrixTranspose |
out vec2 | g3d_TexCoord |
in vec2 | g3d_TexCoord0 |
in vec4 | g3d_Vertex |
Default shader...
mostly used for full-screen passes.
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inline |
uniform mat4 glsl::default_vrt::g3d_ObjectToScreenMatrixTranspose |
out vec2 glsl::default_vrt::g3d_TexCoord |
in vec2 glsl::default_vrt::g3d_TexCoord0 |
in vec4 glsl::default_vrt::g3d_Vertex |