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Shader program. More...
Public Member Functions | |
bool | readUniversalMaterialSampleFromGBuffer (ivec2 C, const bool discardOnBackground, const bool returnEarlyOnBackground, out Vector3 w_o, out UniversalMaterialSample surfel) |
Returns true if a finite surface, false if background. More... | |
uniform_Texture (sampler2D, gbuffer_WS_RAY_DIRECTION_) | |
uniform_Texture (sampler2D, gbuffer_WS_RAY_ORIGIN_) | |
Shader program.
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inline |
Returns true if a finite surface, false if background.
Depends on gbuffer_* being defined as globals
glsl::deferredHelpers_glsl::uniform_Texture | ( | sampler2D | , |
gbuffer_WS_RAY_DIRECTION_ | |||
) |
glsl::deferredHelpers_glsl::uniform_Texture | ( | sampler2D | , |
gbuffer_WS_RAY_ORIGIN_ | |||
) |