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Shader program. More...
Public Member Functions | |
bool | isDepthPeeled (in sampler2D prevDepthBuffer, in vec2 currentToPrevScale, in float minZGap, in vec3 fragCoord, in vec3 clipInfo) |
Returns true if the current Z value is less than minZGap in back of the old Z value. More... | |
Shader program.
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inline |
Returns true if the current Z value is less than minZGap in back of the old Z value.