|
float | bicubic_g0 (float a) |
|
float | bicubic_g1 (float a) |
|
float | bicubic_h0 (float a) |
|
float | bicubic_h1 (float a) |
|
float | bicubic_w0 (float a) |
|
float | bicubic_w1 (float a) |
|
float | bicubic_w2 (float a) |
|
float | bicubic_w3 (float a) |
|
vec4 | texture2DLod_bicubic (sampler2D tex, vec2 P, float lod, vec2 size, vec2 invSize) |
|
vec4 | texture2DLod_smootherstep (sampler2D tex, vec2 P, float lod, vec2 size, vec2 invSize) |
|
Inigo Quilez's smooth bilinear http://www.iquilezles.org/www/articles/texture/texture.htm More...
|
|
vec4 | texture2DLod_smoothstep (sampler2D tex, vec2 P, float lod, vec2 size, vec2 invSize) |
|
Inigo Quilez's smooth bilinear with a smoother blend but worse derivative properties at the ends http://www.iquilezles.org/www/articles/texture/texture.htm More...
|
|
vec4 | textureRectLod_bicubic (sampler2D tex, vec2 P, float lod, vec2 invSize) |
| 4x4 bicubic filter using 4 bilinear texture lookups See GPU Gems 2: "Fast Third-Order Texture Filtering", Sigg & Hadwiger: http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter20.html as implemented by http://vec3.ca/bicubic-filtering-in-fewer-taps/ and https://www.shadertoy.com/view/4df3Dn More...
|
|
vec4 | textureRectLod_smootherstep (sampler2D tex, vec2 P, float lod, vec2 invSize) |
|
Inigo Quilez's smooth bilinear http://www.iquilezles.org/www/articles/texture/texture.htm More...
|
|
vec4 | textureRectLod_smoothstep (sampler2D tex, vec2 P, float lod, vec2 invSize) |
|
Inigo Quilez's smooth bilinear with a smoother blend but worse derivative properties at the ends http://www.iquilezles.org/www/articles/texture/texture.htm More...
|
|