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debugDraw.h File Reference

G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License. More...

Namespaces

 G3D
 

Macros

#define G3D_app_debugDraw_h
 

Typedefs

typedef int G3D::DebugID
 Used with debugDraw. More...
 

Functions

DebugID G3D::debugDraw (const shared_ptr< Shape > &shape, float displayTime=0.0f, const Color4 &solidColor=Color3::white(), const Color4 &wireColor=Color3::black(), const CoordinateFrame &cframe=CoordinateFrame())
 
Schedule a G3D::Shape for later rendering. More...
 
DebugID G3D::debugDraw (const Box &b, float displayTime=0.0f, const Color4 &solidColor=Color3::white(), const Color4 &wireColor=Color3::black(), const CoordinateFrame &cframe=CoordinateFrame())
 overloaded forms of debugDraw so that more common parameters can be passed (e.g Boxes, Spheres) More...
 
DebugID G3D::debugDraw (const Array< Vector3 > &vertices, const Array< int > &indices, float displayTime=0.0f, const Color4 &solidColor=Color3::white(), const Color4 &wireColor=Color3::black(), const CoordinateFrame &cframe=CoordinateFrame())
 
DebugID G3D::debugDraw (const CPUVertexArray &vertices, const Array< Tri > &tris, float displayTime=0.0f, const Color4 &solidColor=Color3::white(), const Color4 &wireColor=Color3::black(), const CoordinateFrame &cframe=CoordinateFrame())
 
DebugID G3D::debugDraw (const Sphere &s, float displayTime=0.0f, const Color4 &solidColor=Color3::white(), const Color4 &wireColor=Color3::black(), const CoordinateFrame &cframe=CoordinateFrame())
 
DebugID G3D::debugDraw (const Point3 &p, float displayTime=0.0f, const Color4 &solidColor=Color3::white(), const Color4 &wireColor=Color3::black(), const CoordinateFrame &cframe=CoordinateFrame())
 Drawing of Points implemented as drawing small spheres. More...
 
DebugID G3D::debugDraw (const CoordinateFrame &cf, float displayTime=0.0f, const Color4 &solidColor=Color3::white(), const Color4 &wireColor=Color3::black(), const CoordinateFrame &cframe=CoordinateFrame())
 
DebugID G3D::debugDrawLabel (const Point3 &wsPos, const Vector3 &csOffset, const GuiText &text, float displayTime=0.0f, float size=0.1f, bool sizeInPixels=false, const GFont::XAlign xalign=GFont::XALIGN_CENTER, const GFont::YAlign yalign=GFont::YALIGN_CENTER)
 Draws a label onto the screen for debug purposes. More...
 
DebugID G3D::debugDrawLabel (const Point3 &wsPos, const Vector3 &csOffset, const String &text, const Color3 &color, float displayTime=0.0f, float size=0.1f, bool sizeInPixels=false, const GFont::XAlign xalign=GFont::XALIGN_CENTER, const GFont::YAlign yalign=GFont::YALIGN_CENTER)
 

Detailed Description

G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License.

Macro Definition Documentation

◆ G3D_app_debugDraw_h

#define G3D_app_debugDraw_h

documentation generated on Wed Nov 24 2021 08:01:50 using doxygen 1.8.15