G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License.
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#define | __LINE_AS_STRING__ NUMBER_TO_STRING(__LINE__) |
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#define | __TBB_NO_IMPLICIT_LINKAGE 1 |
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#define | __TBBMALLOC_NO_IMPLICIT_LINKAGE 1 |
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#define | _DLL |
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#define | _ENABLE_EXTENDED_ALIGNED_STORAGE |
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#define | _G3D_INTERNAL_HIDE_WINSOCK_ |
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#define | _MT 1 |
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#define | _WIN32_WINNT 0x0602 |
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#define | _WINSOCKAPI_ |
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#define | G3D_BEGIN_PACKED_CLASS(byteAlign) class __attribute((__packed__)) |
| Switch to tight alignment. More...
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#define | G3D_CHECK_PRINTF_ARGS |
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#define | G3D_CHECK_PRINTF_ARGS __attribute__((__format__(__printf__, 1, 2))) |
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#define | G3D_CHECK_PRINTF_METHOD_ARGS |
| Enables printf parameter validation on gcc. More...
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#define | G3D_CHECK_PRINTF_METHOD_ARGS __attribute__((__format__(__printf__, 2, 3))) |
| Enables printf parameter validation on gcc. More...
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#define | G3D_CHECK_VPRINTF_ARGS |
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#define | G3D_CHECK_VPRINTF_ARGS __attribute__((__format__(__printf__, 1, 0))) |
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#define | G3D_CHECK_VPRINTF_METHOD_ARGS |
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#define | G3D_CHECK_VPRINTF_METHOD_ARGS __attribute__((__format__(__printf__, 2, 0))) |
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#define | G3D_DEBUG |
| Defined if G3D is built in debug mode. More...
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#define | G3D_END_PACKED_CLASS(byteAlign) __attribute((aligned(byteAlign))) ; |
| End switch to tight alignment. More...
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#define | G3D_MIN_OPENGL_VERSION 410 |
| Minimum version of OpenGL required by G3D on this platform, mulitplied by 100 to create an integer, e.g., 330 = 3.30. More...
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#define | G3D_platform_h |
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#define | G3D_START_AT_MAIN() |
| Makes Windows programs using the WINDOWS subsystem invoke main() at program start by defining a WinMain(). More...
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#define | G3D_VER 100100 |
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The version number of G3D in the form: MmmBB -> version M.mm [beta BB] More...
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#define | G3D_WINDOWS |
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#define | NOMINMAX 1 |
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#define | NUMBER_TO_STRING(x) NUMBER_TO_STRING2(x) |
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#define | NUMBER_TO_STRING2(x) #x |
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#define | PRAGMA(x) __pragma(x) |
| #pragma may not appear inside a macro, so this uses the pragma operator to create an equivalent statement. More...
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#define | restrict |
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#define | restrict __restrict__ |
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#define | STR(x) #x |
| Creates a string from the expression. More...
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#define | TBB_IMPLEMENT_CPP0X 0 |
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#define | WIN32_LEAN_AND_MEAN 1 |
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G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License.
◆ __LINE_AS_STRING__
◆ __TBB_NO_IMPLICIT_LINKAGE
#define __TBB_NO_IMPLICIT_LINKAGE 1 |
◆ __TBBMALLOC_NO_IMPLICIT_LINKAGE
#define __TBBMALLOC_NO_IMPLICIT_LINKAGE 1 |
◆ _DLL
◆ _ENABLE_EXTENDED_ALIGNED_STORAGE
#define _ENABLE_EXTENDED_ALIGNED_STORAGE |
◆ _G3D_INTERNAL_HIDE_WINSOCK_
#define _G3D_INTERNAL_HIDE_WINSOCK_ |
◆ _MT
◆ _WIN32_WINNT
#define _WIN32_WINNT 0x0602 |
◆ _WINSOCKAPI_
◆ G3D_BEGIN_PACKED_CLASS
#define G3D_BEGIN_PACKED_CLASS |
( |
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byteAlign | ) |
class __attribute((__packed__)) |
Switch to tight alignment.
See G3D::Color3uint8 for an example.
◆ G3D_CHECK_PRINTF_ARGS [1/2]
#define G3D_CHECK_PRINTF_ARGS |
◆ G3D_CHECK_PRINTF_ARGS [2/2]
#define G3D_CHECK_PRINTF_ARGS __attribute__((__format__(__printf__, 1, 2))) |
◆ G3D_CHECK_PRINTF_METHOD_ARGS [1/2]
#define G3D_CHECK_PRINTF_METHOD_ARGS |
Enables printf parameter validation on gcc.
◆ G3D_CHECK_PRINTF_METHOD_ARGS [2/2]
#define G3D_CHECK_PRINTF_METHOD_ARGS __attribute__((__format__(__printf__, 2, 3))) |
Enables printf parameter validation on gcc.
◆ G3D_CHECK_VPRINTF_ARGS [1/2]
#define G3D_CHECK_VPRINTF_ARGS |
◆ G3D_CHECK_VPRINTF_ARGS [2/2]
#define G3D_CHECK_VPRINTF_ARGS __attribute__((__format__(__printf__, 1, 0))) |
◆ G3D_CHECK_VPRINTF_METHOD_ARGS [1/2]
#define G3D_CHECK_VPRINTF_METHOD_ARGS |
◆ G3D_CHECK_VPRINTF_METHOD_ARGS [2/2]
#define G3D_CHECK_VPRINTF_METHOD_ARGS __attribute__((__format__(__printf__, 2, 0))) |
◆ G3D_DEBUG
Defined if G3D is built in debug mode.
◆ G3D_END_PACKED_CLASS
#define G3D_END_PACKED_CLASS |
( |
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byteAlign | ) |
__attribute((aligned(byteAlign))) ; |
End switch to tight alignment.
See G3D::Color3uint8 for an example.
◆ G3D_MIN_OPENGL_VERSION
#define G3D_MIN_OPENGL_VERSION 410 |
Minimum version of OpenGL required by G3D on this platform, mulitplied by 100 to create an integer, e.g., 330 = 3.30.
Assumes OpenGL core if > 300
◆ G3D_platform_h
◆ G3D_START_AT_MAIN
#define G3D_START_AT_MAIN |
( |
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Value:int WINAPI G3D_WinMain(HINSTANCE hInst, HINSTANCE hPrev, LPSTR szCmdLine, int sw);\
int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrev, LPSTR szCmdLine, int sw) {\
return G3D_WinMain(hInst, hPrev, szCmdLine, sw);\
}
Makes Windows programs using the WINDOWS subsystem invoke main() at program start by defining a WinMain().
Does nothing on other operating systems.
◆ G3D_VER
The version number of G3D in the form: MmmBB -> version M.mm [beta BB]
◆ G3D_WINDOWS
◆ NOMINMAX
◆ NUMBER_TO_STRING
◆ NUMBER_TO_STRING2
#define NUMBER_TO_STRING2 |
( |
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x | ) |
#x |
◆ PRAGMA
#define PRAGMA |
( |
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x | ) |
__pragma(x) |
#pragma may not appear inside a macro, so this uses the pragma operator to create an equivalent statement.
◆ restrict [1/2]
◆ restrict [2/2]
#define restrict __restrict__ |
◆ STR
Creates a string from the expression.
Frequently used with G3D::Shader to express shading programs inline.
STR(this becomes a string)
<PRE>
evaluates the same as
<CODE>
"this becomes a string"
◆ TBB_IMPLEMENT_CPP0X
#define TBB_IMPLEMENT_CPP0X 0 |
◆ WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN 1 |